J'ai juste update le cutie.js, CONNARD Ah oui, j'ai aussi add le info.js, qui est merdique d'ailleurs
533 lines
20 KiB
JavaScript
533 lines
20 KiB
JavaScript
"use strict"
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var Buffer = require("safer-buffer").Buffer
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// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
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// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
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// To save memory and loading time, we read table files only when requested.
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exports._dbcs = DBCSCodec
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var UNASSIGNED = -1
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var GB18030_CODE = -2
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var SEQ_START = -10
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var NODE_START = -1000
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var UNASSIGNED_NODE = new Array(0x100)
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var DEF_CHAR = -1
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for (var i = 0; i < 0x100; i++) { UNASSIGNED_NODE[i] = UNASSIGNED }
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// Class DBCSCodec reads and initializes mapping tables.
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function DBCSCodec (codecOptions, iconv) {
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this.encodingName = codecOptions.encodingName
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if (!codecOptions) { throw new Error("DBCS codec is called without the data.") }
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if (!codecOptions.table) { throw new Error("Encoding '" + this.encodingName + "' has no data.") }
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// Load tables.
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var mappingTable = codecOptions.table()
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// Decode tables: MBCS -> Unicode.
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// decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
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// Trie root is decodeTables[0].
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// Values: >= 0 -> unicode character code. can be > 0xFFFF
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// == UNASSIGNED -> unknown/unassigned sequence.
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// == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
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// <= NODE_START -> index of the next node in our trie to process next byte.
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// <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq.
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this.decodeTables = []
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this.decodeTables[0] = UNASSIGNED_NODE.slice(0) // Create root node.
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// Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
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this.decodeTableSeq = []
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// Actual mapping tables consist of chunks. Use them to fill up decode tables.
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for (var i = 0; i < mappingTable.length; i++) { this._addDecodeChunk(mappingTable[i]) }
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// Load & create GB18030 tables when needed.
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if (typeof codecOptions.gb18030 === "function") {
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this.gb18030 = codecOptions.gb18030() // Load GB18030 ranges.
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// Add GB18030 common decode nodes.
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var commonThirdByteNodeIdx = this.decodeTables.length
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this.decodeTables.push(UNASSIGNED_NODE.slice(0))
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var commonFourthByteNodeIdx = this.decodeTables.length
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this.decodeTables.push(UNASSIGNED_NODE.slice(0))
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// Fill out the tree
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var firstByteNode = this.decodeTables[0]
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for (var i = 0x81; i <= 0xFE; i++) {
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var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]]
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for (var j = 0x30; j <= 0x39; j++) {
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if (secondByteNode[j] === UNASSIGNED) {
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secondByteNode[j] = NODE_START - commonThirdByteNodeIdx
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} else if (secondByteNode[j] > NODE_START) {
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throw new Error("gb18030 decode tables conflict at byte 2")
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}
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var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]]
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for (var k = 0x81; k <= 0xFE; k++) {
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if (thirdByteNode[k] === UNASSIGNED) {
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thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx
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} else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
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continue
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} else if (thirdByteNode[k] > NODE_START) {
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throw new Error("gb18030 decode tables conflict at byte 3")
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}
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var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]]
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for (var l = 0x30; l <= 0x39; l++) {
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if (fourthByteNode[l] === UNASSIGNED) { fourthByteNode[l] = GB18030_CODE }
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}
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}
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}
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}
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}
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this.defaultCharUnicode = iconv.defaultCharUnicode
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// Encode tables: Unicode -> DBCS.
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// `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
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// Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
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// Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
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// == UNASSIGNED -> no conversion found. Output a default char.
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// <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence.
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this.encodeTable = []
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// `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
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// objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
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// means end of sequence (needed when one sequence is a strict subsequence of another).
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// Objects are kept separately from encodeTable to increase performance.
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this.encodeTableSeq = []
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// Some chars can be decoded, but need not be encoded.
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var skipEncodeChars = {}
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if (codecOptions.encodeSkipVals) {
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for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
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var val = codecOptions.encodeSkipVals[i]
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if (typeof val === "number") { skipEncodeChars[val] = true } else {
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for (var j = val.from; j <= val.to; j++) { skipEncodeChars[j] = true }
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}
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}
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}
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// Use decode trie to recursively fill out encode tables.
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this._fillEncodeTable(0, 0, skipEncodeChars)
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// Add more encoding pairs when needed.
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if (codecOptions.encodeAdd) {
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for (var uChar in codecOptions.encodeAdd) {
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if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) { this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]) }
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}
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}
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this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]
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if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]["?"]
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if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0)
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}
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DBCSCodec.prototype.encoder = DBCSEncoder
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DBCSCodec.prototype.decoder = DBCSDecoder
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// Decoder helpers
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DBCSCodec.prototype._getDecodeTrieNode = function (addr) {
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var bytes = []
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for (; addr > 0; addr >>>= 8) { bytes.push(addr & 0xFF) }
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if (bytes.length == 0) { bytes.push(0) }
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var node = this.decodeTables[0]
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for (var i = bytes.length - 1; i > 0; i--) { // Traverse nodes deeper into the trie.
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var val = node[bytes[i]]
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if (val == UNASSIGNED) { // Create new node.
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node[bytes[i]] = NODE_START - this.decodeTables.length
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this.decodeTables.push(node = UNASSIGNED_NODE.slice(0))
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} else if (val <= NODE_START) { // Existing node.
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node = this.decodeTables[NODE_START - val]
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} else { throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)) }
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}
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return node
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}
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DBCSCodec.prototype._addDecodeChunk = function (chunk) {
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// First element of chunk is the hex mbcs code where we start.
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var curAddr = parseInt(chunk[0], 16)
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// Choose the decoding node where we'll write our chars.
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var writeTable = this._getDecodeTrieNode(curAddr)
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curAddr = curAddr & 0xFF
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// Write all other elements of the chunk to the table.
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for (var k = 1; k < chunk.length; k++) {
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var part = chunk[k]
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if (typeof part === "string") { // String, write as-is.
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for (var l = 0; l < part.length;) {
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var code = part.charCodeAt(l++)
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if (code >= 0xD800 && code < 0xDC00) { // Decode surrogate
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var codeTrail = part.charCodeAt(l++)
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if (codeTrail >= 0xDC00 && codeTrail < 0xE000) { writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00) } else { throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]) }
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} else if (code > 0x0FF0 && code <= 0x0FFF) { // Character sequence (our own encoding used)
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var len = 0xFFF - code + 2
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var seq = []
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for (var m = 0; m < len; m++) { seq.push(part.charCodeAt(l++)) } // Simple variation: don't support surrogates or subsequences in seq.
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writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length
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this.decodeTableSeq.push(seq)
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} else { writeTable[curAddr++] = code } // Basic char
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}
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} else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
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var charCode = writeTable[curAddr - 1] + 1
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for (var l = 0; l < part; l++) { writeTable[curAddr++] = charCode++ }
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} else { throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]) }
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}
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if (curAddr > 0xFF) { throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr) }
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}
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// Encoder helpers
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DBCSCodec.prototype._getEncodeBucket = function (uCode) {
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var high = uCode >> 8 // This could be > 0xFF because of astral characters.
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if (this.encodeTable[high] === undefined) {
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this.encodeTable[high] = UNASSIGNED_NODE.slice(0)
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} // Create bucket on demand.
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return this.encodeTable[high]
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}
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DBCSCodec.prototype._setEncodeChar = function (uCode, dbcsCode) {
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var bucket = this._getEncodeBucket(uCode)
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var low = uCode & 0xFF
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if (bucket[low] <= SEQ_START) { this.encodeTableSeq[SEQ_START - bucket[low]][DEF_CHAR] = dbcsCode } // There's already a sequence, set a single-char subsequence of it.
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else if (bucket[low] == UNASSIGNED) { bucket[low] = dbcsCode }
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}
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DBCSCodec.prototype._setEncodeSequence = function (seq, dbcsCode) {
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// Get the root of character tree according to first character of the sequence.
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var uCode = seq[0]
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var bucket = this._getEncodeBucket(uCode)
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var low = uCode & 0xFF
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var node
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if (bucket[low] <= SEQ_START) {
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// There's already a sequence with - use it.
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node = this.encodeTableSeq[SEQ_START - bucket[low]]
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} else {
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// There was no sequence object - allocate a new one.
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node = {}
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if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low] // If a char was set before - make it a single-char subsequence.
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bucket[low] = SEQ_START - this.encodeTableSeq.length
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this.encodeTableSeq.push(node)
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}
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// Traverse the character tree, allocating new nodes as needed.
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for (var j = 1; j < seq.length - 1; j++) {
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var oldVal = node[uCode]
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if (typeof oldVal === "object") { node = oldVal } else {
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node = node[uCode] = {}
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if (oldVal !== undefined) { node[DEF_CHAR] = oldVal }
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}
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}
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// Set the leaf to given dbcsCode.
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uCode = seq[seq.length - 1]
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node[uCode] = dbcsCode
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}
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DBCSCodec.prototype._fillEncodeTable = function (nodeIdx, prefix, skipEncodeChars) {
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var node = this.decodeTables[nodeIdx]
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var hasValues = false
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var subNodeEmpty = {}
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for (var i = 0; i < 0x100; i++) {
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var uCode = node[i]
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var mbCode = prefix + i
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if (skipEncodeChars[mbCode]) { continue }
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if (uCode >= 0) {
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this._setEncodeChar(uCode, mbCode)
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hasValues = true
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} else if (uCode <= NODE_START) {
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var subNodeIdx = NODE_START - uCode
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if (!subNodeEmpty[subNodeIdx]) { // Skip empty subtrees (they are too large in gb18030).
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var newPrefix = (mbCode << 8) >>> 0 // NOTE: '>>> 0' keeps 32-bit num positive.
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if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars)) { hasValues = true } else { subNodeEmpty[subNodeIdx] = true }
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}
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} else if (uCode <= SEQ_START) {
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this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode)
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hasValues = true
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}
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}
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return hasValues
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}
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// == Encoder ==================================================================
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function DBCSEncoder (options, codec) {
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// Encoder state
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this.leadSurrogate = -1
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this.seqObj = undefined
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// Static data
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this.encodeTable = codec.encodeTable
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this.encodeTableSeq = codec.encodeTableSeq
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this.defaultCharSingleByte = codec.defCharSB
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this.gb18030 = codec.gb18030
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}
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DBCSEncoder.prototype.write = function (str) {
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var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3))
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var leadSurrogate = this.leadSurrogate
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var seqObj = this.seqObj
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var nextChar = -1
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var i = 0; var j = 0
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while (true) {
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// 0. Get next character.
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if (nextChar === -1) {
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if (i == str.length) break
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var uCode = str.charCodeAt(i++)
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} else {
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var uCode = nextChar
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nextChar = -1
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}
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// 1. Handle surrogates.
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if (uCode >= 0xD800 && uCode < 0xE000) { // Char is one of surrogates.
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if (uCode < 0xDC00) { // We've got lead surrogate.
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if (leadSurrogate === -1) {
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leadSurrogate = uCode
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continue
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} else {
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leadSurrogate = uCode
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// Double lead surrogate found.
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uCode = UNASSIGNED
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}
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} else { // We've got trail surrogate.
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if (leadSurrogate !== -1) {
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uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00)
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leadSurrogate = -1
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} else {
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// Incomplete surrogate pair - only trail surrogate found.
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uCode = UNASSIGNED
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}
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}
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} else if (leadSurrogate !== -1) {
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// Incomplete surrogate pair - only lead surrogate found.
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nextChar = uCode; uCode = UNASSIGNED // Write an error, then current char.
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leadSurrogate = -1
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}
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// 2. Convert uCode character.
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var dbcsCode = UNASSIGNED
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if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
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var resCode = seqObj[uCode]
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if (typeof resCode === "object") { // Sequence continues.
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seqObj = resCode
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continue
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} else if (typeof resCode === "number") { // Sequence finished. Write it.
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dbcsCode = resCode
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} else if (resCode == undefined) { // Current character is not part of the sequence.
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// Try default character for this sequence
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resCode = seqObj[DEF_CHAR]
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if (resCode !== undefined) {
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dbcsCode = resCode // Found. Write it.
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nextChar = uCode // Current character will be written too in the next iteration.
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} else {
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// TODO: What if we have no default? (resCode == undefined)
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// Then, we should write first char of the sequence as-is and try the rest recursively.
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// Didn't do it for now because no encoding has this situation yet.
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// Currently, just skip the sequence and write current char.
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}
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}
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seqObj = undefined
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} else if (uCode >= 0) { // Regular character
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var subtable = this.encodeTable[uCode >> 8]
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if (subtable !== undefined) { dbcsCode = subtable[uCode & 0xFF] }
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if (dbcsCode <= SEQ_START) { // Sequence start
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seqObj = this.encodeTableSeq[SEQ_START - dbcsCode]
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continue
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}
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if (dbcsCode == UNASSIGNED && this.gb18030) {
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// Use GB18030 algorithm to find character(s) to write.
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var idx = findIdx(this.gb18030.uChars, uCode)
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if (idx != -1) {
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var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx])
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newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600
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newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260
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newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10
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newBuf[j++] = 0x30 + dbcsCode
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continue
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}
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}
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}
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// 3. Write dbcsCode character.
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if (dbcsCode === UNASSIGNED) { dbcsCode = this.defaultCharSingleByte }
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if (dbcsCode < 0x100) {
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newBuf[j++] = dbcsCode
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} else if (dbcsCode < 0x10000) {
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newBuf[j++] = dbcsCode >> 8 // high byte
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newBuf[j++] = dbcsCode & 0xFF // low byte
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} else if (dbcsCode < 0x1000000) {
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newBuf[j++] = dbcsCode >> 16
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newBuf[j++] = (dbcsCode >> 8) & 0xFF
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newBuf[j++] = dbcsCode & 0xFF
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} else {
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newBuf[j++] = dbcsCode >>> 24
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newBuf[j++] = (dbcsCode >>> 16) & 0xFF
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newBuf[j++] = (dbcsCode >>> 8) & 0xFF
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newBuf[j++] = dbcsCode & 0xFF
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}
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}
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this.seqObj = seqObj
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this.leadSurrogate = leadSurrogate
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return newBuf.slice(0, j)
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}
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DBCSEncoder.prototype.end = function () {
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if (this.leadSurrogate === -1 && this.seqObj === undefined) { return } // All clean. Most often case.
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var newBuf = Buffer.alloc(10); var j = 0
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if (this.seqObj) { // We're in the sequence.
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var dbcsCode = this.seqObj[DEF_CHAR]
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if (dbcsCode !== undefined) { // Write beginning of the sequence.
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if (dbcsCode < 0x100) {
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newBuf[j++] = dbcsCode
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} else {
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newBuf[j++] = dbcsCode >> 8 // high byte
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newBuf[j++] = dbcsCode & 0xFF // low byte
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}
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} else {
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// See todo above.
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}
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this.seqObj = undefined
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}
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if (this.leadSurrogate !== -1) {
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// Incomplete surrogate pair - only lead surrogate found.
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newBuf[j++] = this.defaultCharSingleByte
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this.leadSurrogate = -1
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}
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return newBuf.slice(0, j)
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}
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// Export for testing
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DBCSEncoder.prototype.findIdx = findIdx
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// == Decoder ==================================================================
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function DBCSDecoder (options, codec) {
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// Decoder state
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this.nodeIdx = 0
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this.prevBytes = []
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// Static data
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this.decodeTables = codec.decodeTables
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this.decodeTableSeq = codec.decodeTableSeq
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this.defaultCharUnicode = codec.defaultCharUnicode
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this.gb18030 = codec.gb18030
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}
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DBCSDecoder.prototype.write = function (buf) {
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var newBuf = Buffer.alloc(buf.length * 2)
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var nodeIdx = this.nodeIdx
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var prevBytes = this.prevBytes; var prevOffset = this.prevBytes.length
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var seqStart = -this.prevBytes.length // idx of the start of current parsed sequence.
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var uCode
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for (var i = 0, j = 0; i < buf.length; i++) {
|
|
var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset]
|
|
|
|
// Lookup in current trie node.
|
|
var uCode = this.decodeTables[nodeIdx][curByte]
|
|
|
|
if (uCode >= 0) {
|
|
// Normal character, just use it.
|
|
} else if (uCode === UNASSIGNED) { // Unknown char.
|
|
// TODO: Callback with seq.
|
|
uCode = this.defaultCharUnicode.charCodeAt(0)
|
|
i = seqStart // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
|
|
} else if (uCode === GB18030_CODE) {
|
|
if (i >= 3) {
|
|
var ptr = (buf[i - 3] - 0x81) * 12600 + (buf[i - 2] - 0x30) * 1260 + (buf[i - 1] - 0x81) * 10 + (curByte - 0x30)
|
|
} else {
|
|
var ptr = (prevBytes[i - 3 + prevOffset] - 0x81) * 12600 +
|
|
(((i - 2 >= 0) ? buf[i - 2] : prevBytes[i - 2 + prevOffset]) - 0x30) * 1260 +
|
|
(((i - 1 >= 0) ? buf[i - 1] : prevBytes[i - 1 + prevOffset]) - 0x81) * 10 +
|
|
(curByte - 0x30)
|
|
}
|
|
var idx = findIdx(this.gb18030.gbChars, ptr)
|
|
uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]
|
|
} else if (uCode <= NODE_START) { // Go to next trie node.
|
|
nodeIdx = NODE_START - uCode
|
|
continue
|
|
} else if (uCode <= SEQ_START) { // Output a sequence of chars.
|
|
var seq = this.decodeTableSeq[SEQ_START - uCode]
|
|
for (var k = 0; k < seq.length - 1; k++) {
|
|
uCode = seq[k]
|
|
newBuf[j++] = uCode & 0xFF
|
|
newBuf[j++] = uCode >> 8
|
|
}
|
|
uCode = seq[seq.length - 1]
|
|
} else { throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte) }
|
|
|
|
// Write the character to buffer, handling higher planes using surrogate pair.
|
|
if (uCode >= 0x10000) {
|
|
uCode -= 0x10000
|
|
var uCodeLead = 0xD800 | (uCode >> 10)
|
|
newBuf[j++] = uCodeLead & 0xFF
|
|
newBuf[j++] = uCodeLead >> 8
|
|
|
|
uCode = 0xDC00 | (uCode & 0x3FF)
|
|
}
|
|
newBuf[j++] = uCode & 0xFF
|
|
newBuf[j++] = uCode >> 8
|
|
|
|
// Reset trie node.
|
|
nodeIdx = 0; seqStart = i + 1
|
|
}
|
|
|
|
this.nodeIdx = nodeIdx
|
|
this.prevBytes = (seqStart >= 0)
|
|
? Array.prototype.slice.call(buf, seqStart)
|
|
: prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf))
|
|
|
|
return newBuf.slice(0, j).toString("ucs2")
|
|
}
|
|
|
|
DBCSDecoder.prototype.end = function () {
|
|
var ret = ""
|
|
|
|
// Try to parse all remaining chars.
|
|
while (this.prevBytes.length > 0) {
|
|
// Skip 1 character in the buffer.
|
|
ret += this.defaultCharUnicode
|
|
var bytesArr = this.prevBytes.slice(1)
|
|
|
|
// Parse remaining as usual.
|
|
this.prevBytes = []
|
|
this.nodeIdx = 0
|
|
if (bytesArr.length > 0) { ret += this.write(bytesArr) }
|
|
}
|
|
|
|
this.prevBytes = []
|
|
this.nodeIdx = 0
|
|
return ret
|
|
}
|
|
|
|
// Binary search for GB18030. Returns largest i such that table[i] <= val.
|
|
function findIdx (table, val) {
|
|
if (table[0] > val) { return -1 }
|
|
|
|
var l = 0; var r = table.length
|
|
while (l < r - 1) { // always table[l] <= val < table[r]
|
|
var mid = l + ((r - l + 1) >> 1)
|
|
if (table[mid] <= val) { l = mid } else { r = mid }
|
|
}
|
|
return l
|
|
}
|